Araxus Studio
EN / TRContact ↗

INDEPENDENT GAME STUDIO / TÜRKİYE

THE GAME
WORLDS OF
TOMORROW.

At the edge of imagination.
In pursuit of worlds brought to life by player decisions.

ONE VISION. CONNECTED POSSIBILITIES.BEGIN THE JOURNEY ↓
A game world built as you scroll.
A 3D concept, not gameplay footage.

01 / OUR FIRST WORLD

TICARAM

DEVELOPMENT & TESTING

One decision.
An entire economy.

Turn a resource into a product, a product into trade, and a business into an organization. In Ticaram, production, logistics, company management and in-game finance are parts of the same world.

Designed to let you decide how you grow, beyond growth alone.

PLATFORMiOS
GENREEconomy & simulation
TARGET01.01.2027
RESOURCE → PRODUCTION → VALUE

Every product begins the next story.

One facility’s output becomes another production process’s input. You plan which link in the chain to build and which resources to source from the market.

Explore the Ticaram universe ↗

Not yet released. The target date and features may change during development. The 3D scene is an illustrative concept of a connected game world; it is not gameplay footage.

02 / ARAXUS STUDIO

Worlds that leave a mark
beyond the screen.

A game is more than a collection of features. It is an atmosphere, a decision, a possibility waiting to be discovered.

At Araxus Studio, we bring technology together with design, and systems thinking with imagination. Our journey begins in Türkiye, with the aim of creating original experiences that resonate around the world.

01

Player agency.

Choices with visible consequences.

02

Connected systems.

Depth that reaches beyond a single decision.

03

Uncompromising care.

Every detail that gives the whole its character.

03 / RESEARCH & FUTURE

Possibilities.
Still unplayed.

As we work on our first world, we also ask the questions that could make the next one possible.

These are our research areas, not announced games or commitments to specific features.

04 / THE FOUNDER’S MESSAGE

Ahmet Mert
KORKUTFOUNDER / ARAXUS STUDIO

My goal goes beyond making a game.
It is to build a lasting game studio.

I started Araxus Studio to build worlds that respect the player’s time and spark their imagination. Ticaram is the first tangible step in that vision.

Our goal is to become one of the world’s leading game studios. I believe the path to that goal lies in original ideas, strong systems and care for every detail.

I see every step we take today as a foundation for worlds that players will want to return to tomorrow.

Ahmet Mert KORKUTARAXUS STUDIO

05 / LET’S CONNECT

THE NEXT WORLD
BEGINS WITH AN IDEA.

For our games, our studio and the possibilities we could create together.

[email protected] ↗