INDEPENDENT GAME STUDIO / TÜRKİYE
THE GAME
WORLDS OF
TOMORROW.
At the edge of imagination.
In pursuit of worlds brought to life by player decisions.
A 3D concept, not gameplay footage.
01 / OUR FIRST WORLD
TICARAM
DEVELOPMENT & TESTINGOne decision.
An entire economy.
Turn a resource into a product, a product into trade, and a business into an organization. In Ticaram, production, logistics, company management and in-game finance are parts of the same world.
Designed to let you decide how you grow, beyond growth alone.
Every product begins the next story.
One facility’s output becomes another production process’s input. You plan which link in the chain to build and which resources to source from the market.
Not yet released. The target date and features may change during development. The 3D scene is an illustrative concept of a connected game world; it is not gameplay footage.
02 / ARAXUS STUDIO
Worlds that leave a mark
beyond the screen.
A game is more than a collection of features. It is an atmosphere, a decision, a possibility waiting to be discovered.
At Araxus Studio, we bring technology together with design, and systems thinking with imagination. Our journey begins in Türkiye, with the aim of creating original experiences that resonate around the world.
Player agency.
Choices with visible consequences.
Connected systems.
Depth that reaches beyond a single decision.
Uncompromising care.
Every detail that gives the whole its character.
03 / RESEARCH & FUTURE
Possibilities.
Still unplayed.
As we work on our first world, we also ask the questions that could make the next one possible.
These are our research areas, not announced games or commitments to specific features.
04 / THE FOUNDER’S MESSAGE
Ahmet Mert
KORKUTFOUNDER / ARAXUS STUDIO
05 / LET’S CONNECT
THE NEXT WORLD
BEGINS WITH AN IDEA.
For our games, our studio and the possibilities we could create together.
[email protected] ↗